Trigger & Action Rules

Create automated rules that execute actions when specific events occur on your servers.

Updated 2026-03-07 automationtriggersactionsrules

GameSentry's automation engine lets you create rules that automatically respond to server events. Each rule consists of a trigger (the event) and one or more actions (what to do).

How Automation Works

1

Navigate to Automation in the sidebar.

2

Click "Create Rule" to start building a new automation.

3

Select a trigger event (e.g., Player Joined, Chat Message, Player Killed).

4

Optionally add conditions to filter when the rule should fire.

5

Add one or more actions to execute (e.g., Send Command, Send Message, Warn Player).

6

Save and enable the rule. It will start processing events immediately.

Available Triggers

  • Player Joined — Fires when a player connects to the server
  • Player Disconnected — Fires when a player leaves
  • Chat Message — Fires on player chat (with text pattern matching)
  • Player Killed — Fires when a player kills another player
  • Server Wipe — Fires on server wipe detection
  • Timed — Fires on a recurring schedule (e.g., every 30 minutes)

Available Actions

  • Execute RCON Command — Run any server command
  • Send Chat Message — Send a message to server chat
  • Warn Player — Issue a warning to the triggering player
  • Kick Player — Kick the triggering player
  • Ban Player — Ban the triggering player
  • Give Item — Give items to a player (game-specific)
  • Teleport — Teleport a player to coordinates
  • Set Oxide Group — Add/remove player from an Oxide permission group
  • Send Webhook — Send data to an external URL

Conditions

Conditions allow you to filter when a rule should execute. You can combine multiple conditions with AND/OR logic. Supported condition types include numeric comparisons, text matching, and boolean checks.

Use the "Chat Message" trigger with text pattern matching to create custom chat commands. For example, trigger on "/kit" to give starter items to new players.