Conditions and cooldowns

Decide exactly when a rule should fire.

Updated Oct 15, 2026

Conditions compare a field from the event with a value. Player events already include the player's profile, so you can check things like VAC bans, Rust hours, VPN, threat level, ban history, strikes or tags without any setup.

Combine them

  • A simple list where every condition must match.
  • Groups with AND and OR for logic like (A and B) or (C and D).
  • Per action conditions that skip one action while the rest continue.

Compare values

Kind of fieldComparisons
Textequals, contains, starts with, ends with, does not contain, regular expression
Numbersequals, greater than, less than, or equal versions
Yes or nois true, is false
IP addressequals, inside a range
Tagshas tag, lacks tag
Any fieldhas a value, has no value

Cooldowns

ScopeMeaning
RuleThe rule waits before firing again for anyone
PlayerThe rule waits before firing again for the same player
SessionThe rule waits before firing again for the same player on the same server

Count chat messages with a Counter action, then mute when the count goes above 5 within 60 seconds.

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