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Rust unmet demand study: November 2026

A few numbers from the November 2026 edition of the Rust unmet demand study.

  • 79%of players are in segments busier than average +3.9 pts vs last edition
  • 18%of servers are in those segments +1.3 pts vs last edition
  • 10players per server in the busiest segment, against the average -8.3% vs last edition

Changes are compared with the previous edition. How these numbers are measured

Rust players against servers: 79% of players are in segments busier than average

This edition covers 22,143 public Rust servers over the seven days to 31 October.

Busier players share: 78.5%, up from 74.6% in the October edition. Busier servers share: 17.9%, up from 16.6% in the October edition. Top index: 10 ratio, down from 10.9 ratio in the October edition.

The full breakdown, and how the numbers were worked out, is in the report.

Read the full report

The numbers count players connected to servers on the public Rust server list, as tracked by GameSentry. Steam's player count is higher because it also counts everyone with the game open in menus, loading screens and queues.

See these numbers for your own server

Connect your server and its nightly report card compares it with servers like yours, with one thing to try before the next wipe.

Questions about running your Rust server? Ask in the Discord or read the other guides.